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About

By day RJ is a Lighting, Cinematic, and Previs Artist working in video games with over 6 years experience.

Email: rj@rjdraper.com

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Experience & Credits

Senior Lighting Artist - Contract(Remote) - Dec 2024 - Present

  • Mobile Project - Azra Games

    • Planned and implemented dynamic lighting for in game and cinematic environments.

    • Optimized lighting performance for min spec.

    • Unity Engine

Lighting Artist (Remote) - July 2021 - Oct 2024

  • Cancelled Project - Method Realtime Games Team

    • Cinematic shot lighting using real time lighting solutions.

    • Unreal Engine 5

  • State of Decay 3 - Trailer - Method Realtime Games Team

    • Cinematic shot lighting using real time lighting solutions.

    • Unreal Engine 5

  • Asgard's Wrath 2 - Trailer - Method Realtime Games Team

    • Cinematic shot lighting using real time lighting solutions.

    • Helped craft unique real time 3D hologram effects for the marketing promotional campaign.

    • Unreal Engine 5

  • Lexus - Car Commercial - Method Realtime Games Team & Framestore

    • Cinematic lighting in Unreal for virtual production.

    • Unreal Engine 5

  • Pink Tape - Music Video - Method NY Team

    • Cinematic lighting in Unreal for virtual production.

    • Unreal Engine 5

  • Murder at the End of the World 2023 - FX’s Television Series - Method NY Team

    • Cinematic lighting in Unreal for promotional material.

    • Unreal Engine 5

  • Shogun 2023 - FX’s Television Series - Method NY Team

    • Previsualization lighting work in Unreal for promotional material.

    • Unreal Engine 5

  • Back 4 Blood: DLC - Cinematics - Method Realtime Games Team

    • Worked on cinematic shot lighting using real time lighting solutions.

    • Unreal Engine 5

  • Call of Duty: Vanguard - Cinematics - Method Realtime Games Team

    • Cinematic shot lighting using real time lighting solutions for in game cinematics.

    • Unreal Engine 4


Lighting Artist - March 2018 - June 2021

  • Life is Strange: True Colors - Deck Nine Games

    • Planned and implemented static baked lighting and dynamic lighting for in game and cinematic environments.

    • Assisted the art director in planning and developing the lighting look for in the game cinematics.

    • 2D Concepted the look for the in game emotion power effects.

    • Unreal Engine 4

Cinematic Artist - October 2016 - March 2018

  • Life is Strange: Before the Storm - Deck Nine Games

    • Shot and edited in game cinematics sequences based off motion capture performance.

    • Implemented cinematic shot lighting using real time lighting solutions.

    • Previsualized and concepted cinematic sequences using 2D storyboards and 2D keyframe art.