About
By day RJ is a Lighting, Cinematic, and Previs Artist working in video games with over 6 years experience.
Email: rj@rjdraper.com
Experience & Credits
Senior Lighting Artist - Contract(Remote) - Dec 2024 - Present
Mobile Project - Azra Games
Planned and implemented dynamic lighting for in game and cinematic environments.
Optimized lighting performance for min spec.
Unity Engine
Lighting Artist (Remote) - July 2021 - Oct 2024
Cancelled Project - Method Realtime Games Team
Cinematic shot lighting using real time lighting solutions.
Unreal Engine 5
State of Decay 3 - Trailer - Method Realtime Games Team
Cinematic shot lighting using real time lighting solutions.
Unreal Engine 5
Asgard's Wrath 2 - Trailer - Method Realtime Games Team
Cinematic shot lighting using real time lighting solutions.
Helped craft unique real time 3D hologram effects for the marketing promotional campaign.
Unreal Engine 5
Lexus - Car Commercial - Method Realtime Games Team & Framestore
Cinematic lighting in Unreal for virtual production.
Unreal Engine 5
Pink Tape - Music Video - Method NY Team
Cinematic lighting in Unreal for virtual production.
Unreal Engine 5
Murder at the End of the World 2023 - FX’s Television Series - Method NY Team
Cinematic lighting in Unreal for promotional material.
Unreal Engine 5
Shogun 2023 - FX’s Television Series - Method NY Team
Previsualization lighting work in Unreal for promotional material.
Unreal Engine 5
Back 4 Blood: DLC - Cinematics - Method Realtime Games Team
Worked on cinematic shot lighting using real time lighting solutions.
Unreal Engine 5
Call of Duty: Vanguard - Cinematics - Method Realtime Games Team
Cinematic shot lighting using real time lighting solutions for in game cinematics.
Unreal Engine 4
Lighting Artist - March 2018 - June 2021
Life is Strange: True Colors - Deck Nine Games
Planned and implemented static baked lighting and dynamic lighting for in game and cinematic environments.
Assisted the art director in planning and developing the lighting look for in the game cinematics.
2D Concepted the look for the in game emotion power effects.
Unreal Engine 4
Cinematic Artist - October 2016 - March 2018
Life is Strange: Before the Storm - Deck Nine Games
Shot and edited in game cinematics sequences based off motion capture performance.
Implemented cinematic shot lighting using real time lighting solutions.
Previsualized and concepted cinematic sequences using 2D storyboards and 2D keyframe art.